- #OPENGL 4.3 CAPABLE GPU SOFTWARE LICENSE#
- #OPENGL 4.3 CAPABLE GPU DRIVERS#
- #OPENGL 4.3 CAPABLE GPU UPDATE#
- #OPENGL 4.3 CAPABLE GPU FULL#
- #OPENGL 4.3 CAPABLE GPU LICENSE#
OpenGL ( Open Graphics Library ) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
#OPENGL 4.3 CAPABLE GPU LICENSE#
#OPENGL 4.3 CAPABLE GPU SOFTWARE LICENSE#
: This is a Free Software License B closely modeled on BSD, X, and Mozilla licenses.
More information is available at Open source license for use of the S.I. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, WebCL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenVL™, StreamInput™ and COLLADA™. The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices.
#OPENGL 4.3 CAPABLE GPU DRIVERS#
“NVIDIA released beta OpenGL 4.3 drivers today, so developers can immediately use this new functionality on NVIDIA desktop GPUs.” (More information at ) “Developer feedback has been key to creating a faster, more capable API that meets emerging needs, such as providing a secure platform for GPU-accelerated web applications using WebGL and compute shaders that harness GPU parallelism for advanced computation,” said Barthold Lichtenbelt, working group chair of the OpenGL ARB and director of Tegra graphics at NVIDIA.
texture parameter queries to discover actual supported texture parameter limits on the current platform.shader storage buffer objects that enable vertex, tessellation, geometry, fragment and compute shaders to read and write large amounts of data and pass significant data between shader stages.compute shaders that harness GPU parallelism for advanced computation such as image, volume, and geometry processing within the context of the graphics pipeline.New functionality in the OpenGL 4.3 specification includes:
#OPENGL 4.3 CAPABLE GPU UPDATE#
Twenty years since the release of the original OpenGL 1.0, the new OpenGL 4.3 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.30 update to the OpenGL Shading Language.
#OPENGL 4.3 CAPABLE GPU FULL#
The full specification is available for immediate download at. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. Full backwards compatibility maintained API specification and reference documentation available nowĪugust 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface).